League of Legends Patch Day ~ v1.0.0.120(Yorick the Gravedigger)

1:12 AM

Yorick the Gravedigger, image from here

At first glance, his abilities might seem very very interesting, and I crossed my fingers and looked forward to him.
These are his abilities:
Yorick, the Gravedigger
  • Omen of War: Yorick’s next attack will deal bonus physical damage and summon a Spectral Ghoul that deals additional damage and moves faster than Yorick’s other ghouls. While the Spectral Ghoul is alive, Yorick moves faster as well.
  • Omen of Pestilence: Yorick summons a Decaying Ghoul that arrives with a violent explosion, dealing damage and slowing nearby enemies. While the Decaying Ghoul remains alive, nearby enemies continue to be slowed.
  • Omen of Famine: Yorick steals life from his target and summons a Ravenous Ghoul that heals Yorick for the damage it deals.
  • Omen of Death (Ultimate): Yorick conjures a revenant in the image of one of his allies. If his ally dies while its revenant is alive, the revenant sacrifices itself to reanimate them and give them time to enact vengeance.
  • Unholy Covenant (Passive): Yorick’s attacks deal more damage for each summon that is active. Meanwhile, Yorick’s ghouls deal some percent of Yorick’s Attack Damage and have some percent of his total health.

The concepts of this champion seem very promising...

Source is the official forums, as well as the rest of the information this patch

 Undertaker skin

 Pentakill Yorick(finally the third member of Pentakill band!)

I'm probably going to comment in between lines here, I'll mark my comments with red.

League of Legends v1.0.0.120

  • Fixed a bug where Molten Shield wouldn't trigger if the damage was shielded

  • When Blitzcrank grabs a champion with Rocket Grab, he will now attempt to attack them as well

No more minion punching after a grab, yay

  • Feast will now correctly show a particle on an enemy target when they can be killed by it

  • Hate Spike missile speed increased
  • Shadow Walk now applies a 3 second 30/35/40/45/50% slow instead of a stun
  • Malice and Spite
    • Passive heal reduced to 150/225/300 from 350/500/650
    • Attack speed bonus reduced to 25/50/75% from 50/75/100%

Completely destroyed, completely useless now, ult is devastated, no more stun, R.I.P. Evelynn, until stealth rework, which is complete according to Morello(Nerf Master Suck Town)
  • Drain
    • Range increased to 475 from 450
    • Heal is no longer reduced if the damage is shielded
    • Dark Wind damage increased to 65/90/115/140/165 from 65/85/105/125/145
  • Crowstorm
    • Ability power ratio increased to .45 from .4
    • Channel duration reduced to 1.5 seconds from 2

A buff is a buff, I guess it will make fiddlesticks better than before.
  • Idol of Durand will now correctly increase its damage when the damage taken is shielded

  • Grog-Soaked Blade
    • No longer reduces healing and regeneration, but now slows movement speed by 7%
    • Now stacks up to 5 times, but duration reduced to 3 seconds from 10
    • Damage changed to 4-21 from 5-19
  • Parrrley
    • Fixed a bug where Parrrley could sometimes restore gold to other players
    • Now applies Grog-Soaked Blade
  • Raise Morale duration increased to 7 from 6
  • Cannon Barrage damage increased to 75/120/165 from 65/110/155

I called it, GP will be the new FoTM and this is quite OP from what it looks like, we'll see in game though because he still have no hard CC. The slow applied even from Parrrley is amazing though
  • Perseverance
    • Fixed a bug where Perseverance could sometimes activate immediately after taking damage
    • Now marks Garen as being in combat even if the damage is shielded
    • Now shows the particle on Garen even if at 100% health

  • Fixed a bug where his turrets would not assist him if damage from an enemy champion was shielded
  • H-28G Evolution Turret mana cost reduced to 70/80/90/100/110 from 120/125/130/135/140

  • Transcendent Blades
    • Now heals Irelia based on the actual damage dealt (instead of a % of the raw damage dealt), but the heal is not reduced if the damage is shielded
    • Heal versus Champions increased to 25% from 20%

Fought one today, what nerf?
  • Tailwind now deactivates while dead

Jarvan IV
  • Demacian Standard
    • Armor reduced to 10/13/16/19/22 from 10/14/18/22/26
    • Attack speed reduced to 10/13/16/19/22% from 10/14/18/22/26%
  • Martial Cadence damage reduced to 8% from 10%

Teammate used one today, nerf? hardly felt it imo, maybe when I use it...
  • Leap Strike attack damage ratio reduced to 0.7 from 1

Take away Jax' early game? gg riot.
  • Fixed a bug where Leblanc's clone would be permanently disabled if disabled when it spawns

  • Nether Blade
    • Passive mana restore increased at earlier ranks to 8/11/14/17/20 from 4/8/12/16/20
    • Active changed to 20/30/40/50/60 (+0.15 ability power) bonus magic damage dealt on hit instead of 7/15/25/38/50 armor penetration

Still useless.
  • Null Zone
    • Damage reduced to 4/5/6/7/8% from 5/6/7/8/9%
    • Ability power ratio reduced to 1% per 100 ability power from 1% per 80 ability power
    • Cooldown reduced to 14 seconds from 16
  • Nether Grasp's ability power ratio reduced to 1.3 from 1.5

About time he gets a nerf, he is close to OP status and now this should keep him strong but not OP.
Miss Fortune
  • Damage that is absorbed by a shield now properly removes Strut

  • Iron Man's shield generation is no longer reduced if the damage done is shielded
  • Fixed a bug where Children of the Grave could steal enemy passive abilities permanently

  • Black Shield magic damage absorbed adjusted to 95/160/225/290/355 from 100/150/200/250/300

  • Javelin Toss and Bushwhack will no longer target the wrong location when cast immediately after transforming back to human form

  • Consume damage reduced at earlier ranks to 400/525/650/775/900 from 500/600/700/800/900
  • Ice Blast slow reduced at earlier ranks to 20/30/40/50/60% from 40/45/50/55/60%

Early game destroyed, his late game is a disaster already, gg riot.
  • Clockwork Windup
    • Fixed a display error on the tooltip.
    • Fixed a bug which was causing Clockwork Windup to add less damage than intended
  • Fixed a bug with Command: Protect that was causing the shield particle to not display
  • Fixed several interactions with clones or unusual movement types

  • When Poppy Heroic charges a champion, she will now attempt to attack the target immediately afterward

  • Fixed a bug where Defensive Ball Curl had an ability power ratio

  • Cull the Meek's heal is no longer reduced if the damage is shielded
  • Fixed a bug where damage absorbed by a shield wouldn't mark Renekton as in combat

  • The Equalizer
    • Burning damage reduced to 100/140/180 from 120/160/200
    • Burning damage ability power ratio reduced to .2 from .25
    • Cooldown increased to 105/90/75 from 90/75/60

About time! Rumble's laning phase is amazing, and his ult hurts just way too much, now it's a bit weaker, but this nerf probably won't hit home yet.
  • Hallucinate clone now correctly benefits from critical strikes
  • Fixed the dance animation to loop properly

  • Cannibalism is no longer reduced if the damage is shielded

  • Fixed a bug where shields and Ignite could sometimes cause her spell sounds to get cut off early

  • Ravenous Flock now heals Swain for 50% of the actual damage he deals (instead of 50% of the raw damage he deals), but the heal is not reduced if the damage is shielded

  • Move Quick is now removed even if the damage is shielded

  • Fixed a bug where Rocket Jump's cooldown reset could fail if Tristana's damage output was fully absorbed by a shield

  • Fixed a bug where Undying Rage improperly showed "Endless Rage!" to represent damage being prevented

Twisted Fate
  • Blue Card mana restore is no longer reduced if the damage is shielded
  • Loaded Dice now deactivates while Twisted Fate is dead
  • Fixed a bug with Gate where activating Zhonya's Hourglass during the channel time would not interrupt it

What? Ult global range nerf still not here? *rolls eyes*
  • Mana cost of shifting decreased to 55/50/45/40/35 from 75/65/55/45/35
  • Turtle Stance now heals Udyr based upon the actual damage dealt (instead of the raw damage dealt), but the heal is not reduced if the damage is shielded
  • Phoenix stance's activation damage increased to 15/25/35/45/55 from 10/18/26/34/42

AMAZING phoenix stance buff and the switch stance buff, very very good to phoenix jungle again.
  • Fixed a bug with Terror Capacitor where when attacking a champion, it was slowing for less than the tooltip stated
  • Fixed a bug with Terror Capacitor where when using Acid Hunter with Terror Capacitor, it was slowing based upon Acid Hunter's rank rather than Terror Capacitor (but for the correct 20/25/30/35/40%)

  • Silver-Tipped Bolts will no longer interact with spell shields
  • Tumble bonus damage reduced to 40/45/50/55/60% from 55/60/65/70/75%
  • Condemn damage reduced to 45/80/115/150/185 from 50/90/130/170/210
  • Final Hour
    • Movement speed bonus now triples instead of quadruples
    • Attack damage reduced to 25/40/55 from 35/55/75

Probably still gonna be OP after this, because W still hits % hp in real damage...
  • Transfusion
    • Cooldown adjusted to 12/10/8/6/4 from 12/10/8/6/3
    • Damage adjusted to 90/125/160/195/230 from 70/115/160/205/250

Yay, 1 second more of cooldown, really now?
  • Hungering Strike's heal is no longer reduced if the damage is shielded

  • Crescent Sweep
    • Percent health damage reduced to 15% from 20%
    • Bonus armor and magic resist per champion hit reduced to 5/8/11 from 7/10/13

Ouch, but acceptable.
  • Boots of Mobility will now mark you in combat for receiving/dealing any damage, even if it is shielded
  • Fixed a bug where Spirit Visage was granting too much bonus regeneration
  • Philosopher's Stone health regen per 5 reduced to 18 from 22.5 and mana regen per 5 reduced to 8 from 10
  • Eleisa's Miracle cost increased to 500 from 400
  • Quicksilver Sash cooldown decreased to 90 from 105
  • Hextech Revolver spell vamp reduced to 15% from 20%
  • The gold per 10 component of Philosopher's Stone, Heart of Gold, Kage's Lucky Pick, and Avarice Blade is now unique to itself

No more stacking GP/5 items and dominate with certain tanky dps characters eh?
  • Fixed a bug where minions were playing their particles multiple times when attacking
  • Updated tooltips for many Champions
  • Lifesteal and spell vamp are no longer reduced if the damage done is shielded
  • Healing reductions now reduce lifesteal and spell vamp
  • Spirit Visage now increases your lifesteal and spell vamp
  • Maximum gold for killing a player on a long kill streak reduced to 500 gold from 1000
  • Minimum gold for killing a player on a long death streak reduced to 15 gold from 90 gold
  • Gold rewards for kills where the target is on a 3 kill or 3 death streak or less should give comparable amounts or even more gold than before
  • Experience granted for kills is now determined by the dying champion's level. Killing champions higher level than you will now grant more experience while killing champions lower level than you will now grant less experience. Killing equal level champions is unaffected
  • Wards and Teemo's mushrooms are no longer targetable/manipulated by spells (except Summoner Teleport). This means, for example, that wards will no longer be able to block Rammus' Powerball, Mushrooms will not block skillshots, and Jax is no longer able to Leapstrike onto a ward

Note: Zilean's passive already deactivated while dead.

Jax no longer can leap strike wards, Katarina cannot escape via it either, but Nidalee cannot trap a ward and kill it anymore...I'm not sure about this change...it's really just directed at Lee Sin, but it screwed over some other characters too.

Now on the Yorick, He is flawed as hell to be honest, a very very big disappointment as he benefits from only bonus AD for 2 of his skills, and his base stat is not tanky, making him dead meat until he gets some items under his belt. His movement speed is horrendous, he have no gap closer, his ghosts die to MINIONS in 3 hits, come on, what can this champion even DO? He can't jungle well, even if he can he can't gank well. He has mana problems as well, this is probably the worst champion ever released because it is just extremely useless. 

This is a fairly disappointing patch, Evelynn is nerfed into the ground with no compensation for the nerf in other abilities, Twisted Fate's ult is still not nerfed, Vladimir's nerf barely did anything...hopefully when season 2 comes around we get a bunch of content they promised us.

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