Ah, Cave Story. A beloved indie game from Japan, and likely, one of the first ones to become such a big success. It's probably known first for it's brutal difficulty, then for it's music, and then probably it's story. Oh, and let's not forget that the whole this was originally a one man production from Studio Pixel. The original is available for free, but also, remastered versions are available for purchase on Steam, the Nintendo eShop, and other fine places where video games are sold.
Putting it out there, I didn't finish it. I'm at the penultimate cave - an optional one required for the best ending (Bloodstained Labyrinth / Sacred Grounds, for those wondering). The Last Cave and the subsequent caves see a big jump in difficulty that cause them to raise sodium levels to boiling points. I spent maybe 4-5 hours just trying to get through The Last Cave (not actually the last cave), and can see myself spending at least that or more for the Labyrinth.
Despite not finishing it, I feel like I've played enough, seen enough and read enough to pass a fairly educated judgement on this one. Also, I am terrible at platformers.




